Tuesday, February 21, 2012

Research on applying enhanced virtuality to language learning

Research on applying enhanced virtuality to language learning [ Back to EurekAlert! ] Public release date: 20-Feb-2012
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Contact: Ana Herrera
oic@uc3m.es
Carlos III University of Madrid

This release is available in Spanish.

These researchers have used an open code platform to create distributed three-dimensional virtual worlds (OpenWonderland), and they have made use of geolocalization, which is already incorporated in smartphones. The purpose is to take advantage of the immersion characteristics that virtual worlds offer along with the interaction of these three spaces (reality, the virtual world and the hybrid one) in order to create e-learning activities in the field of languages.

The researchers have recently carried out a pilot test of the prototype in the center of Madrid in which Spanish was taught to foreigners. "We created a mirror of the real world, in this case of the Gran Via in the capital, and we superimposed digital information on the reality that the users observed through a camera and a mobile phone screen; this way we were able to create a world of enhanced reality ", explains Mara Blanca Ibez, of UC3M's Telematic Engineering Department. In this way, the users who are walking along the street can see the avatars that represent the participants in their smartphones, which are connected to the platform via Internet. "In addition - Professor Blanca Ibez states the real world participants have a representative in the virtual mirror world who follows the same route, so we obtain an 'enhanced reality' world in which both types of users can interact ".

Between the real and virtual worlds

With this system, students who are inside of the system can see the movements of the avatar who represents the teacher, who may really be in the street, and who can, in turn, interact with the students by means of his/her mobile phone. The experiment, as described by the scientists in the Telematic Applications and Services Group (GAST Grupo de Aplicaciones y Servicios Telemticos) at UC3M in an article published in the journal, IEEE Internet Computing, is part of the research project "Espaa Virtual" funded by the Ingenio 2010 Program, subcontracted by Deimos Space, with the participation of the firm DNX and the support of the Universidad Nacional de Educacin a Distancia (National Distance Learning University.

The advantages of the application of these technologies in the field of e-learning are quite varied, according to the researchers. On one hand, it is hoped that students will be motivated to participate in the learning process due to the more interactive nature of the activities and because they are able to experience a variety of situations. In addition, these are worlds that can be seen as laboratories where the teachers can control the variables to a greater or lesser extent. "They are interactive spaces where the subject can be contextualized and where the impossible can be made possible", Professor Blanca Ibez affirms. "For example, if we are studying the discovery of America, we can accompany Columbus in his historic accomplishment, or we can travel through the arteries of our own bodies, see a magnetic field or modify the structure of a molecule ", she concludes.

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More information:

Title: Learning a Foreign Language in a Mixed-Reality Environment
Authors: Mara Blanca Ibez, Carlos Delgado Kloos, Derick Leony, Jos Jess Garca Rueda y David Maroto.
Source: IEEE Internet Computing. Volume: 15. Number: 6. Pages: 44-47


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AAAS and EurekAlert! are not responsible for the accuracy of news releases posted to EurekAlert! by contributing institutions or for the use of any information through the EurekAlert! system.


Research on applying enhanced virtuality to language learning [ Back to EurekAlert! ] Public release date: 20-Feb-2012
[ | E-mail | Share Share ]

Contact: Ana Herrera
oic@uc3m.es
Carlos III University of Madrid

This release is available in Spanish.

These researchers have used an open code platform to create distributed three-dimensional virtual worlds (OpenWonderland), and they have made use of geolocalization, which is already incorporated in smartphones. The purpose is to take advantage of the immersion characteristics that virtual worlds offer along with the interaction of these three spaces (reality, the virtual world and the hybrid one) in order to create e-learning activities in the field of languages.

The researchers have recently carried out a pilot test of the prototype in the center of Madrid in which Spanish was taught to foreigners. "We created a mirror of the real world, in this case of the Gran Via in the capital, and we superimposed digital information on the reality that the users observed through a camera and a mobile phone screen; this way we were able to create a world of enhanced reality ", explains Mara Blanca Ibez, of UC3M's Telematic Engineering Department. In this way, the users who are walking along the street can see the avatars that represent the participants in their smartphones, which are connected to the platform via Internet. "In addition - Professor Blanca Ibez states the real world participants have a representative in the virtual mirror world who follows the same route, so we obtain an 'enhanced reality' world in which both types of users can interact ".

Between the real and virtual worlds

With this system, students who are inside of the system can see the movements of the avatar who represents the teacher, who may really be in the street, and who can, in turn, interact with the students by means of his/her mobile phone. The experiment, as described by the scientists in the Telematic Applications and Services Group (GAST Grupo de Aplicaciones y Servicios Telemticos) at UC3M in an article published in the journal, IEEE Internet Computing, is part of the research project "Espaa Virtual" funded by the Ingenio 2010 Program, subcontracted by Deimos Space, with the participation of the firm DNX and the support of the Universidad Nacional de Educacin a Distancia (National Distance Learning University.

The advantages of the application of these technologies in the field of e-learning are quite varied, according to the researchers. On one hand, it is hoped that students will be motivated to participate in the learning process due to the more interactive nature of the activities and because they are able to experience a variety of situations. In addition, these are worlds that can be seen as laboratories where the teachers can control the variables to a greater or lesser extent. "They are interactive spaces where the subject can be contextualized and where the impossible can be made possible", Professor Blanca Ibez affirms. "For example, if we are studying the discovery of America, we can accompany Columbus in his historic accomplishment, or we can travel through the arteries of our own bodies, see a magnetic field or modify the structure of a molecule ", she concludes.

###

More information:

Title: Learning a Foreign Language in a Mixed-Reality Environment
Authors: Mara Blanca Ibez, Carlos Delgado Kloos, Derick Leony, Jos Jess Garca Rueda y David Maroto.
Source: IEEE Internet Computing. Volume: 15. Number: 6. Pages: 44-47


[ Back to EurekAlert! ] [ | E-mail | Share Share ]

?


AAAS and EurekAlert! are not responsible for the accuracy of news releases posted to EurekAlert! by contributing institutions or for the use of any information through the EurekAlert! system.


Source: http://www.eurekalert.org/pub_releases/2012-02/ciuo-roa022012.php

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